Welcome to theResource Library for Intel® Software Dispatch for Visual Adrenaline. This is your source for a wealth of information on all aspects of visual computing from Intel. Whether your interest is business or technical in nature, or anywhere in between, you'll find the resources you're looking for here.

 
Featured Items

1/27/2010
Meet Mr. Industrial ›(show abstract)
(5.67 MB | PDF)

1/26/2010
Debugging Threaded Applications ›(show abstract)
(1.51 MB | PDF)

1/15/2010
EA Sports Moves Graphics-Rich Gaming Online ›(show abstract)
(2.92 MB | PDF)

1/9/2010
Intel® Threading Building Blocks: Ready for Non-Uniform Memory Access Platforms ›(show abstract)
(415.24 KB | PDF)

12/17/2009
Fluid Simulation for Video Games (Part 2) ›(show abstract)
(1.49 MB | PDF)

12/17/2009
Fluid Simulation for Video Games (Part 1) ›(show abstract)
(1.21 MB | PDF)

12/11/2009
Designing Artificial Intelligence for Games. Part 1: Design and Implementation ›(show abstract)
(777.69 KB | PDF)

12/10/2009
Designing Artificial Intelligence for Games. Part 2: Perceptions and Pathfinding ›(show abstract)
(1.22 MB | PDF)

12/3/2009
Threaded Game Engine Helps Create New World In EA BioWare’s Dragon Age*: Origins ›(show abstract)
(10.11 MB | PDF)

11/19/2009
Optimizing Without Breaking a Sweat ›(show abstract)
(3.04 MB | PDF)

11/12/2009
Procedural Trees and Procedural Fire in a Virtual World ›(show abstract)
(6.66 MB | PDF)

11/3/2009
Intel Media Software Development Kit: An Architectural Overview ›(show abstract)
(377.33 KB | PDF)

11/3/2009
White Paper: Intel® Media Software Development Kit Integration with Adobe* Premiere Pro* ›(show abstract)
(1.01 MB | PDF)

11/3/2009
Solution Brief: Intel® Media SDK Unlocks Hardware Acceleration and Software Performance ›(show abstract)
(315.92 KB | PDF)

10/26/2009
Game Physics Performance on the Larrabee Architecture ›(show abstract)
(516.9 KB | PDF)

10/15/2009
Secrets of Multiplatform Data Baking ›(show abstract)
(338.42 KB | PDF)

10/15/2009
Delicious Data Baking ›(show abstract)
(133.84 KB | PDF)

10/8/2009
Who Moved the Goalposts? The Rapidly Changing World of CPUs ›(show abstract)
(3.27 MB | PDF)

9/23/2009
Mobility Plus Lightening-Fast Processing Power ›(show abstract)
(1.08 MB | PDF)

9/23/2009
Low Res: Resident Evil* 5 Takes Full Advantage of Intel® Core™ i7 Processors ›(show abstract)
(4.49 MB | PDF)

9/23/2009
Low-Res: Total War: The Return of Operation Flashpoint* ›(show abstract)
(4.08 MB | PDF)

9/17/2009
Updated Tools Spice Up New GhostBusters* Game ›(show abstract)
(3.02 MB | PDF)

9/11/2009
The Engine is the Thing: Epic Taps into Multi-Core Goodness ›(show abstract)
(353.85 KB | PDF)

9/10/2009
Intel® Visual Adrenaline, Issue 4 ›(show abstract)
(12.7 MB | PDF)

9/6/2009
Multi-Threaded Fluid Simulation for Games ›(show abstract)
(412.62 KB | PDF)

8/21/2009
Becoming More Godlike: How Demigod* Appeased the Masses ›(show abstract)
(817.02 KB | PDF)

8/13/2009
Ocean Fog Using Direct3D* 10 ›(show abstract)
(96.11 KB | PDF)

8/4/2009
Intel® Visual Adrenaline, Issue 5 ›(show abstract)
(9.12 MB | PDF)

7/23/2009
An Interview with Intel's Mike Burrows ›(show abstract)
(181.57 KB | PDF)

7/23/2009
Rasterization on Larrabee: Adaptive Rasterization Helps Boost Efficiency ›(show abstract)
(829.7 KB | PDF)

7/16/2009
Two Brains Are Better Than One ›(show abstract)
(512.62 KB | PDF)

6/21/2009
VA#3: Visual Adrenaline Magazine, Issue 3, 2009 ›(show abstract)
(19.42 MB | PDF)

6/21/2009
Intel® Visual Adrenaline, Issue 2 ›(show abstract)
(15.41 MB | PDF)

6/21/2009
Intel(R) Visual Adrenaline Magazine: Issue #1, August 2008 ›(show abstract)
(5.59 MB | PDF)

6/18/2009
Intelligent Mistakes: How to Incorporate Stupidity Into Your AI Code ›(show abstract)
(157.54 KB | PDF)

6/18/2009
Streams Into Threads: The Making of Ghostbusters*: The Video Game ›(show abstract)
(4.88 MB | PDF)

6/4/2009
OMG, Multi-Threading is Easier Than Networking ›(show abstract)
(1.38 MB | PDF)

5/21/2009
Approximating Dynamic Global Illumination in Image Space ›(show abstract)
(3.94 MB | PDF)

5/21/2009
RTfact: Generic Concepts for Flexible and High Performance Ray Tracing ›(show abstract)
(1.81 MB | PDF)

5/20/2009
Indie Game Demo Developers Speak Out on Their Victories ›(show abstract)
(3.69 MB | PDF)

5/15/2009
Successful Games Support Mainstream Graphics ›(show abstract)
(766.98 KB | PDF)

5/7/2009
VA#3: Peek into the Intel Architecture Code-Named Larrabee with Tom Forsyth ›(show abstract)
(1.07 MB | PDF)

5/6/2009
A First Look at the Larrabee New Instructions (LRBni) ›(show abstract)
(1.01 MB | PDF)

4/28/2009
VA#3: Empire: Total War* Takes to the Waves ›(show abstract)
(4.28 MB | PDF)

4/25/2009
VA#3: Wolfenstein*: Rebuilt from the Ground Up for Today's Hardware ›(show abstract)
(3.92 MB | PDF)

4/23/2009
Rendering Grass with Instancing in DirectX* 10 ›(show abstract)
(518.92 KB | PDF)

4/23/2009
Designing the Framework of a Parallel Game Engine ›(show abstract)
(399.7 KB | PDF)

4/6/2009
Intel Graphics Media Accelerator Developer's Guide ›(show abstract)
(3.05 MB | PDF)

3/17/2009
CineForm's Moviemaking Revolution ›(show abstract)
(440.46 KB | PDF)

3/17/2009
Real-Time Deep Ocean Simulation on Multi-Threaded Architectures ›(show abstract)
(265.51 KB | PDF)

3/17/2009
Threading the OGRE3D Render System ›(show abstract)
(302.96 KB | PDF)

3/13/2009
Enabling 3D Moviemaking:Autodesk® Retools Maya ›(show abstract)
(3.52 MB | PDF)

3/13/2009
DreamWorks Animation and Intel: Forging An Allliance To Advance S3D Entertainment ›(show abstract)
(4.11 MB | PDF)

3/1/2009
Real-Time Parametric Shallow Wave Simulation ›(show abstract)
(720.15 KB | PDF)

3/1/2009
3-D Company Halves Development Time in Optimizing Software for Dual-Core Intel(R) Processo ›(show abstract)
(135 KB | PDF)

3/1/2009
ISI 13: Pixel Fantasma: Predicting the Future of Gaming ›(show abstract)
(1.84 MB | PDF)

2/28/2009
VC2: Looks Aren't Everything - Making Games Act Real ›(show abstract)
(594.54 KB | PDF)

2/28/2009
Shaping the future of visual computing ›(show abstract)
(1.63 MB | PDF)

2/28/2009
Smart Planning Pays Off ›(show abstract)
(857.46 KB | PDF)

2/28/2009
Creating Impressive 3D Productions at High Speed ›(show abstract)
(300.58 KB | PDF)

2/28/2009
ISI 13: Crysis*: Transcending the game ›(show abstract)
(595.96 KB | PDF)

2/28/2009
ISI 13: Globetrotting air guitarists, Rage On ›(show abstract)
(3.81 MB | PDF)

2/28/2009
Delivering Expanded Access and Performance for Parallel Universes ›(show abstract)
(1.31 MB | PDF)

2/28/2009
ISI 13: Ray Tracing Enters the Spotlight as Parallelism Unlocks Real-Time Capabilities ›(show abstract)
(900.96 KB | PDF)

2/28/2009
VA 1: Featured Artist: Jose Maria Andres: Genetic Genius ›(show abstract)
(1.1 MB | PDF)

2/28/2009
Game Engine Prepares for the Future by Optimizing for Multi-Core Intel(R) Processors ›(show abstract)
(467.19 KB | PDF)

2/23/2009
Smoke : A Game Technology Demo (Download it now) ›(show abstract)
(Page)

2/11/2009
An Interview with Havok's Jeff Yates ›(show abstract)
(153.18 KB | PDF)

1/28/2009
An Interview with Intel's Orion Granatir ›(show abstract)
(1.34 MB | PDF)

1/28/2009
An Overview of How to Accurately Model Procedurally Spreading Fire ›(show abstract)
(664.83 KB | PDF)

1/8/2009
Multi-Core Simulation of Soft-Body Characters Using Cloth ›(show abstract)
(266.96 KB | PDF)

1/8/2009
How to Start a Multi-threading Relationship ›(show abstract)
(350.45 KB | PDF)

12/13/2008
SDK for the Intel® Core i7 Processor Family ›(show abstract)
(Page)

12/3/2008
VA 1: Multi-Threading Goo! - A Programmer's Diary ›(show abstract)
(1022.71 KB | PDF)

12/3/2008
Performance Scaling with Cores: Introducing the SMOKE Framework and Demo ›(show abstract)
(359.44 KB | PDF)

12/2/2008
VC 2: Planting Seeds for the Next Gaming Breakthrough ›(show abstract)
(739.65 KB | PDF)

12/2/2008
VA 1: Epic's Unreal Engine* Stops Playing Around: Non-Game Uses Open New Opportunities ›(show abstract)
(1023.1 KB | PDF)

12/2/2008
VA 1: It's Back, Badder Than Ever: Bionic Commando* ›(show abstract)
(3.12 MB | PDF)

12/2/2008
The Rise of Ad-Hoc Gaming: Ascaron Sacred* 2 Meets Notebooks ›(show abstract)
(3.58 MB | PDF)

12/2/2008
Space Adventures, Haunted Houses, Intergalactic Gaming: Richard Garriott Lives Large ›(show abstract)
(391.8 KB | PDF)

11/19/2008
An Evil Genius Test Drives the Intel® Core™ i7 Processor Extreme Edition ›(show abstract)
(997.12 KB | PDF)

11/17/2008
Home-Grown Production Pipeline Rivals Proprietary Platforms ›(show abstract)
(1.19 MB | PDF)

11/17/2008
Product Brief: Intel® Core™ i7 Processor Extreme Edition ›(show abstract)
(821.56 KB | PDF)

11/3/2008
A Look into the Future of Computing As Seen at IDF ›(show abstract)
(699.45 KB | PDF)

10/14/2008
A More Accurate Volumetric Particle Rendering method Using the Pixel Shader ›(show abstract)
(158.25 KB | PDF)

9/23/2008
A Library Based Approach to Threading for Performance ›(show abstract)
(78.91 KB | PDF)

9/4/2008
Larrabee: A Many-Core x86 Architecture for Visual Computing ›(show abstract)
(2.1 MB | PDF)

8/25/2008
Havok Animation & Havok Physics Product Brief ›(show abstract)
(74.29 KB | PDF)

6/17/2008
Intel(R) Visual Computing Software Insight: Issue #2 ›(show abstract)
(2.12 MB | PDF)

4/17/2008
Intel Software Insight Issue 13: Rock Out and Rock On! ›(show abstract)
(1.84 MB | PDF)

4/16/2008
Presentation - GDC 2007: Debugging & Tuning Multi-Threaded Games ›(show abstract)
(1.06 MB | PDF)

4/15/2008
White Paper - Best Practices for Developing and Optimizing Threaded Applications ›(show abstract)
(566.3 KB | PDF)

4/15/2008
Intel Software Insight Issue #13 ›(show abstract)
(1.83 MB | PDF)

4/15/2008
GDC 2008 Promotional PDF ›(show abstract)
(276.92 KB | PDF)

4/15/2008
Delivering Real-Time 3D Video Compositing ›(show abstract)
(82.03 KB | PDF)